Introduction to Java programming with JBuilder3 /
"This book covers the major topics in Java programming, including programming structures, methods, objects, classes, inheritance, graphics programming, applets, exception handling, internationalization, multithreading, multimedia, I/Q, and networking. Based completely on Java 2, the graphics...
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| Main Author: | |
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| Format: | Book |
| Language: | English |
| Published: |
Upper Saddle River, N.J. : London :
Prentice Hall ; Prentice-Hall International,
c2000.
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| Subjects: |
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| 100 | 1 | |a Liang, Y. Daniel. | |
| 245 | 1 | 0 | |a Introduction to Java programming with JBuilder3 / |c Y. Daniel Liang. |
| 246 | 3 | 0 | |a Java programming with JBuilder 3 |
| 260 | |a Upper Saddle River, N.J. : |b Prentice Hall ; |a London : |b Prentice-Hall International, |c c2000. | ||
| 300 | |a xxvi, 771 p. : |b ill. ; |c 26 cm. | ||
| 500 | |a Includes index. | ||
| 505 | 0 | 0 | |g Pt. I. |t Fundamentals of Java Programming. |g Ch. 1. |t Introduction to Java and JBuilder 3. |g Ch. 2. |t Java Building Elements. |g Ch. 3. |t Control Structures. |g Ch. 4. |t Methods -- |g Pt. II. |t Object-Oriented Programming. |g Ch. 5. |t Programming with Objects and Classes. |g Ch. 6. |t Arrays and Strings. |g Ch. 7. |t Class Inheritance -- |g Pt. III. |t Graphics Programming. |g Ch. 8. |t Getting Started with Graphics Programming. |g Ch. 9. |t Creating User Interfaces. |g Ch. 10. |t Applets and Advanced Graphics -- |g Pt. IV. |t Developing Comprehensive Projects. |g Ch. 11. |t Exception Handling. |g Ch. 12. |t Internationalization. |g Ch. 13. |t Multithreading. |g Ch. 14. |t Multimedia. |g Ch. 15. |t Input and Output. |g Ch. 16. |t Networking. |g App. A. |t Java Keywords -- |g App. B. |t The ASCII Character Set -- |g App. C. |t Operator Precedence Chart -- |g App. D. |t Java Modifiers -- |g App. E. |t An HTML Tutorial -- |g App. G. |t Rapid Java Application Development Using JBuilder. |
| 520 | 1 | |a "This book covers the major topics in Java programming, including programming structures, methods, objects, classes, inheritance, graphics programming, applets, exception handling, internationalization, multithreading, multimedia, I/Q, and networking. Based completely on Java 2, the graphics' examples are built using Swing components, tested using Java 2 on Windows and on Sun Solaris using no depreciated API. The source code for all examples can be found on the companion CD-ROM, which also contains JBuilder 3 University Edition. The overall objective of this book is to teach the reader how to use many levels of abstraction to solve problems, both small and large."--BOOK JACKET. | |
| 650 | 0 | |a Java (Computer program language) | |
| 630 | 0 | 0 | |a JBuilder |
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