Introduction to Java programming with JBuilder3 /

"This book covers the major topics in Java programming, including programming structures, methods, objects, classes, inheritance, graphics programming, applets, exception handling, internationalization, multithreading, multimedia, I/Q, and networking. Based completely on Java 2, the graphics�...

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Bibliographic Details
Main Author: Liang, Y. Daniel
Format: Book
Language:English
Published: Upper Saddle River, N.J. : London : Prentice Hall ; Prentice-Hall International, c2000.
Subjects:
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100 1 |a Liang, Y. Daniel. 
245 1 0 |a Introduction to Java programming with JBuilder3 /  |c Y. Daniel Liang. 
246 3 0 |a Java programming with JBuilder 3 
260 |a Upper Saddle River, N.J. :  |b Prentice Hall ;  |a London :  |b Prentice-Hall International,  |c c2000. 
300 |a xxvi, 771 p. :  |b ill. ;  |c 26 cm. 
500 |a Includes index. 
505 0 0 |g Pt. I.  |t Fundamentals of Java Programming.  |g Ch. 1.  |t Introduction to Java and JBuilder 3.  |g Ch. 2.  |t Java Building Elements.  |g Ch. 3.  |t Control Structures.  |g Ch. 4.  |t Methods --  |g Pt. II.  |t Object-Oriented Programming.  |g Ch. 5.  |t Programming with Objects and Classes.  |g Ch. 6.  |t Arrays and Strings.  |g Ch. 7.  |t Class Inheritance --  |g Pt. III.  |t Graphics Programming.  |g Ch. 8.  |t Getting Started with Graphics Programming.  |g Ch. 9.  |t Creating User Interfaces.  |g Ch. 10.  |t Applets and Advanced Graphics --  |g Pt. IV.  |t Developing Comprehensive Projects.  |g Ch. 11.  |t Exception Handling.  |g Ch. 12.  |t Internationalization.  |g Ch. 13.  |t Multithreading.  |g Ch. 14.  |t Multimedia.  |g Ch. 15.  |t Input and Output.  |g Ch. 16.  |t Networking.  |g App. A.  |t Java Keywords --  |g App. B.  |t The ASCII Character Set --  |g App. C.  |t Operator Precedence Chart --  |g App. D.  |t Java Modifiers --  |g App. E.  |t An HTML Tutorial --  |g App. G.  |t Rapid Java Application Development Using JBuilder. 
520 1 |a "This book covers the major topics in Java programming, including programming structures, methods, objects, classes, inheritance, graphics programming, applets, exception handling, internationalization, multithreading, multimedia, I/Q, and networking. Based completely on Java 2, the graphics' examples are built using Swing components, tested using Java 2 on Windows and on Sun Solaris using no depreciated API. The source code for all examples can be found on the companion CD-ROM, which also contains JBuilder 3 University Edition. The overall objective of this book is to teach the reader how to use many levels of abstraction to solve problems, both small and large."--BOOK JACKET. 
650 0 |a Java (Computer program language) 
630 0 0 |a JBuilder 
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